DropPlay

Pixel Fox

♥♥♥◆ 0/0Level 10
PIXEL FOX
Collect crystals and bounce on enemies — but not all of them. Find the portal.
Arrow keys or A/D to move · Space, W or Up to jump

How to play

  1. Move with the arrow keys or A and D; jump with Space, W or Up. On a phone, three buttons appear below the playfield.
  2. The longer you hold jump, the higher you go — tap for a small hop, hold for the full height.
  3. Land on a slime, flyer or jumper from above to squash it and bounce off. Touching one from the side costs a life.
  4. The spiker is the exception: it carries spikes on its back, and landing on it costs you the life instead. Jump over it, or wait for it to turn.
  5. Collect crystals for points, and pick up hearts for an extra life, up to five.
  6. Touch a flag to set a checkpoint — after a fall you resume there rather than at the start of the level.

Pixel Fox is a free platform browser game on DropPlay in which players guide a fox through twelve handcrafted levels across three acts, collecting crystals, bouncing off enemies and reaching the portal at the end of each one. Every act has its own world — meadow, cave and dusk — and introduces one new enemy: the flyer, which crosses the air and cannot be walked around, the spiker, which a stomp kills the fox rather than the enemy, and the jumper, which holds its ledge and has to be timed. What sets it apart is the presentation: the characters are flat pixel sprites, but they stand in a real 3D scene with depth — blocks, trees, bushes and the goal portal are solid bodies, the camera looks slightly down on the world, and clouds, hills and birds scroll past in several parallax layers. The controls are built for precision and adopt two modern platformer standards: coyote time still allows a jump shortly after leaving a ledge, and a buffered jump press fires the moment the ground returns. Pixel Fox runs straight in the browser on desktop, tablet and phone, with no download and no sign-up.

Tips & strategy

  • Use the coyote time. You can still jump about a tenth of a second after leaving a ledge, which makes most gap jumps far less tense than they look.
  • Buffer the jump. Press just before you land — the press is remembered and fires the instant you touch down.
  • Springs ignore the release. On a normal jump, letting go cuts the height short; on a spring it does not, so you always get the full launch.
  • Bouncing off an enemy gives your height back. A chain of slimes is often a faster way across a gap than the platforms above it.
  • Read the spiker by its silhouette, not its colour. The white spikes along its back are visible from across the screen, and that is the only warning you need before you jump.
  • Flyers sweep a fixed path and come back to the same place. Rather than chasing one, wait out a pass and walk through behind it.
  • Platforms only catch you from above. You can jump up through them, which saves time on the stacked sections.
  • Take the checkpoint before you go for the crystals above the spikes. The order costs nothing and can save you half a level.

FAQ

How do you control Pixel Fox?

On a computer, arrow keys or A and D to run, and Space, W or Up to jump. On touch devices the game automatically shows three large buttons below the playfield.

How many levels are there?

Twelve handcrafted levels in three acts of four, between 128 and 178 tiles wide. Act one is the meadow, act two the cave, act three the dusk. Each level has a checkpoint in the middle and ends at a portal.

What enemies are there, and how do you beat them?

Four: slime, flyer, spiker and jumper. Three of them you beat by landing on top — you bounce off and score 50 points. The spiker is the exception: it has spikes on its back, so landing on it costs a life. That one has to be jumped over or waited out. Touching any of the four from the side costs a life.

Is Pixel Fox really 3D?

The world is. Blocks, trees, bushes, springs and the portal are genuine three-dimensional bodies in a WebGL scene with lighting and fog. The fox, the enemies and the butterflies are flat pixel sprites standing inside it — the mix gives the world depth without giving up the pixel look.

Does it need a fast graphics card?

No. The scene renders at a deliberately low resolution and is then scaled up, which keeps the pixels crisp and costs almost no fill rate. Any device with WebGL handles it.

Is my record saved?

Your highest score is stored in your browser through the LocalStorage API and never leaves your device. Progress within a run is not saved — a run is meant to be played in one sitting.

Score · Best ·